R4 Cheat Code Editor Mac

Size: 398kb
Language:English
Updated Date: 2007-4-16 15:40:01
Version: 1.01
Instructions:R4 DS Cheat code editor v1.01

Instruction Manual for R4 Action Replay Cheat

Starts from the v1.08 official version, the R4 supports Action Replay function, simultaneously supports the official Action Replay database and the user database. The R4 Action Replay Cheat uses for the creation and edition of user's database, either supports the user manual input or XML files import.

R4 DS Cheat Code editor V1.01. Starts from the v1.08 official version, the R4 supports Action Replay function, simultaneously supports the official Action Replay database and the user database. The R4 Action Replay Cheat uses for the creation and edition of user's database, either supports the user manual input or XML files import.

1/ Instruction of Menu

After start, main interface shows as below:

First, let's introduce the manual items one by one as below:

File(F) — >New cheat database

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  • Apr 18, 2012 Thesource save will be whatever save slot is selected under Features.File Information Settings Features. Cheat in Game (AR) - Enables or Disables cheats only on this game. Global means it will use the setting from the patches menu. AR stands for action replay, which are the same cheat codes R4 Wood uses.

Create a new cheat database, and delete the current data (before deleting there will be a prompt about whether to preserve).

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File(F) — >Open cheat database…

Open the cheat database users already have, if there are some cheat codes in the current database, the opened data will be added behind the cheat codes, to use this function will complete the merge of several databases.

File(F) — >Save cheat database…

Save the current cheat database to the user database (please preserve it as a usrcheat.dat file and put it under the _system_ folder).

File(F) — >Import XML file…

Import the cheat code of the XML file, if there are some cheat codes in the current database, the imported data will be added behind these cheat codes.

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File(F) — >Exit

Exit the current application program (before exiting, there will be a prompt about whether to preserve).

Code(C) — >Add game

Add a game item behind the current database.

Code(C) — >Add folder

Add a folder item behind the current game; the R4 Action Replay only supports the level one folder structure.

Code(C) — >Add cheat

Add a cheat item behind the current game or folder.

Code(C) — >Delete selection

Delete the current item (delete game, folder or cheat items in one time)

Help(H) — >About

Information of the version of Cheat Code Editor.

2/ Adding Cheats Mannually

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a/ Create a new cheat database

A new cheat database will be created each time when starting the Action Replay cheat or press 'File (F) —>New cheat database', input a description on the 'Description: ' place, and the information shows on the bottom line of the R4 cheat interface under screen.

b/ Create a game

Press the 'Code(C)—>Add game' to add a game item, as picture shows below:

Input the name of game on the 'Game name: ' place, the information shows on the top line of the R4 cheat interface above screen.

'Game ID:' is composed by two parts, the first 4 letters are for the game 'Game code', the last 8 hexadecimal numbers for the game crc code, used for the match of the cheat and the corresponding game.

c/ Create a folder

Press the 'Code(C)—>Add folder' to add a folder item, as picture shows below:

'Folder name:' is used for description of the folder name, the selection 'Note:' is used for the description of some attentions.

If selecting 'One Hot' then, indicates that only one cheat code can be selected under the folder; otherwise, indicates that more than one cheat codes can be selected under the folder.

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d/ Create a cheat

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Press the 'Code(C)—>Add cheat' to add a cheat item, as picture shows below:

'Cheat name:' is used for description of the Cheat name, the selection 'Note:' use for the description of some attentions.

'Cheat data:' use for input the cheat code, indicated with 16 hexadecimal numbers, every 8 numbers place a space, please certainly press 'Update Code' button after input completed in order to add the data into the database, otherwise it will be lose.

3/ Preservation and Opening of the cheat database

After input finished, press 'File(F)—>Save cheat database…' to preserve the database ( please preserve as a usrcheat.dat file, and put it under the _system_ folder), as picture shows below:

In the preserved process, if certain games do not have any folders or cheat codes at all, then the cheat codes means insignificant that therefore cannot be preserved in usrcheat.dat.

The most amounts of preserved database files is 800 games, the biggest size of database is 4MB.

If need to edit the database before the opened, please press ' File(F) — >Open cheat database… ' to open the old database files, as picture shows below:

Please be aware that if the current database already have some games, the opened database will be added behind these games, use this function will complete the Merge of several databases. (Recommended to remove the duplicated games).

The most size of the opened database supports 4MB.

4/ Import of the XML files

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There are some XML cheat database in the internet, by press the 'File(F)—>Import XML file…' to complete the import of the XML files, as picture show below: If import is failed, please check whether the file format is correct or not, or email this file to R4 team, engineers will analysis it.

After import is ended, a picture shows below:

5/Other Introduction

All the descriptions of cheat are recommended in English, which means it can be used and showed on all of the R4 versions.

If the description is in Chinese, traditional Chinese or Japanese, then it can only be used on this specified R4 version, and shows invalid character on other versions.

The descriptions of the database and game name cannot be too long; otherwise it will exceed the scope of one line and shows in disorder.

08-15-2018, 03:03 PM (This post was last modified: 11-11-2019, 02:11 AM by Vega.)
Client ID Spoofer [Vega]
This code will spoof the Client ID of all your Mii's to a desired value. It is temporary meaning once you play the game again w/o this code, all your Mii's Client ID's go back to normal. This is a must have code if you want to protect your MAC Address from possibly being viewed in the game's Memory by other users online.
WWWWZZZZ = Desired Client ID Value
If you are not sure what value to set this to, then use this value: C2428998
C2428998 is the default Client ID value of the famous My Avatar Editor program.
When you launch the game with the code applied, all of your Mii faces on your licenses will be gone (this is normal), simply re-select w/e Mii you wanna play with. The next time you launch the game withOUT the code applied, the same effect re-occurs.
NTSC-U
C20C6B1C 00000003
3D80WWWW 618CZZZZ
91840004 38600000
60000000 00000000
PAL
C20C6BBC 00000003
3D80WWWW 618CZZZZ
91840004 38600000
60000000 00000000
NTSC-J
C20C6ADC 00000003
3D80WWWW 618CZZZZ
91840004 38600000
60000000 00000000
NTSC-K
C20C6C1C 00000003
3D80WWWW 618CZZZZ
91840004 38600000
60000000 00000000
Source:
lis r12, 0xWWWW #Load WWWW value into upper 16 bits of Register 12
ori r12, r12, 0xZZZZ #Load ZZZZ value into lower 16 bits of Register 12
stw r12, 0x0004 (r4) #Store the word (WWWWZZZZ) of Register 12 to address of Register 4 plus offset 0x0004
li r3, 0 #Load the value 0 immediately into Register 3; Default Instruction
Code creator: Vega